P.a.i.n.t.b.a.l.l ::
Paintball ni main best..tp kene tembak yang tak best..sebab?? sebab sakit la oii.. Buyo nyer anggota badan sampai berparut-parut bekas pallet tau. Takut aku tgk..wuahaha..kalau main ni sebenarnya enjoy..tapi bila da kene tembak pandai-pandai la angkat tangan kuar kan..kalau tak perasan pon..rasa-rasa diri kene tembak panggil la Reff mintak check..ni tak dok diam-diam plak kat bunker. Nak jadi pro pon takya la nak menipu..haha
Gambar ni ske aku tgk..hahahJom TGK kodding lagi..haha >>
//Dynamic Text
var content_req: URLRequest = new URLRequest ("textFileLearning.txt");
var content_ldr: URLLoader = new URLLoader (content_req);
butangSaya.addEventListener(MouseEvent.CLICK, bilaKlik);
function bilaKlik (event:MouseEvent) : void
{
textSaya.text = "Hayati MY";
}
//Input Text
var peopleName : String;
butangEnter.addEventListener(MouseEvent.CLICK, klikButang);
function klikButang (event : MouseEvent) : void
{
if (namaOrang.text != null)
{
peopleName = namaOrang.text;
ucapan.text = "saya sangat suka kepada " + peopleName + " kerana dia pun sangat suka saya";
}
}
//Lab9 main
var myOpenFail:Loader = new Loader();
addChild(myOpenFail);
stop();
function myKlik(event:MouseEvent):void
{
intro.enabled = true;
history.enabled = true;
activities.enabled = true;
event.target.enabled = false;
myOpenFail.load(new URLRequest(event.target.name + ".swf"));
}
intro.addEventListener(MouseEvent.CLICK,myKlik);
history.addEventListener(MouseEvent.CLICK,myKlik);
activities.addEventListener(MouseEvent.CLICK,myKlik);
Calculation
This line makes the button listen or wait for mouse clicks.
// When the button feels a mouse click, it calls the doMyCalculation function.
myButton.addEventListener(MouseEvent.CLICK, doMyCalculation);
// This is the sayHello function.
// When this function is called, it sets the text property of myOutput
// to "Hello " joined to the text the user typed in.
// e:MouseEvent is the click experienced by the button.
// void is used here because this function, although useful, does not return a value.
function doMyCalculation(e:MouseEvent):void
{
var myAnswer : Number;
myAnswer = Number(N1.text) + Number(N2.text);
myOutput.text = "dalam kiraan aku ni " + String(myAnswer);
}
Drag and Drop
var counter:Number=0;
var startX:Number;
var startY:Number;
square_mc.addEventListener(MouseEvent.MOUSE_DOWN,pickUp);
square_mc.addEventListener(MouseEvent.MOUSE_UP,dropit);
triangle_mc.addEventListener(MouseEvent.MOUSE_DOWN,pickUp);
triangle_mc.addEventListener(MouseEvent.MOUSE_UP,dropit);
flower_mc.addEventListener(MouseEvent.MOUSE_DOWN,pickUp);
flower_mc.addEventListener(MouseEvent.MOUSE_UP,dropit);
pentagon_mc.addEventListener(MouseEvent.MOUSE_DOWN,pickUp);
pentagon_mc.addEventListener(MouseEvent.MOUSE_UP,dropit);
function pickUp(event:MouseEvent):void
{
event.target.startDrag(true);
reply_txt.text= " ";
event.target.parent.addChild(event.target);
startX = event.target.x;
startY = event.target.y;
}
function dropIt(event:MouseEvent):void
{
event.target.stopDrag();
var myTargetName:string = "target" + event.target.name;
var myTarget:DisplayObject = getChildByName(myTargetName);
if(event.target.dropTarget !=null && event.target.dropTarget.parent == myTarget)
{
reply_txt.text = "Good job";
event.target.removeEventListener(MouseEvent.MOUSE_DOWN,pickUp);
event.target.removeEventListener(MouseEvent.MOUSE_UP,dropIt);
event.target.x = myTarget.x;
event.target.y = myTarget.y;
counter++;
}
else
{
reply_txt.text = "Try Again";
event.target.x = startX;
event.target.y = startY;
}
if (counter == 4)
{
reply_txt.text = " Congrats, your're finished";
}
}
square_mc.buttonMode = true;
flower_mc.buttonMode = true;
trianlge_mc.buttonMode = true;
pentagon_mc.buttonMode = true;
Paintball..
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My Parents + dakMOK!
Me and My Parents
My Parents
2 Comments:
Ni apa ni? Java dh?
12 March, 2009
erksss...coding utk ape tuh cayam oiii
blur sikijap akak mung nengoknyer..lalalala
:D
13 March, 2009
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